Curse of strahd argynvostholt2/13/2023 ![]() ![]() Last night our whole party was able to play. Until then, we continue to muddle our way through Barovia, making bad decisions and running away from all the things that go bump in the night. Eventually, however, we will have to face Strahd and end the campaign-we’re currently level 8 and according to our DM are only likely to get one more level up before the grand finale. Last night was the 63rd session of our Skype-based Dungeons & Dragons Curse of Strahd campaign, and all credit to the game designers at WotC, we are definitely still enjoying ourselves. You might not be playing the same way anyone else plays, but that shouldn’t matter, as long as you’re all enjoying yourselves. When a D&D game gets to 60 or more continuous sessions, that’s a clear sign that something’s going right. Nepharon and Associates had narrowly escaped a deadly situation, but they weren’t out of Argynvostholt yet. ![]() The attackers were trapped, caught 15 feet in the air and floating above the heroes. Seeing the seven earthbound, undead revenants tumbling from the third-story window, Victor acted quickly, summoning an invisible wall of force between them and the party. Session 63: You can do this the easy way or the Strahd way
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