Far cry 1 patch 1.12/13/2023 * Fixed bug where players name tag didn’t show up ![]() * Added quicksave support for single player (still in process) * Fixed some issues with ladder animations appearing odd to other players * Ported a number of sensitive routines into non SDK sources * Fixed a number of serious issues with headshot detection * If punkbuster is not installed the "punkbuster enable" togglebox will not be disabled vehicle damage code cleaned and made more consistent. bigtruck can be destroyed with 500 bullets (if g_vehicleBulletDamage = 1) humvee can be destroyed with 150 bullets (if g_vehicleBulletDamage = 1) ![]() buggy and gunboat can be destroyed with 100 bullets (if g_vehicleBulletDamage = 1) bigtruck can be destroyed with three rockets. ![]() buggy, humvee and gunboat can be destroyed with one rocket. MP vehicles can get the same damage from every kind of bullet (no distinction between sniper rifle and the deagle), this value is set by ‘dmgBulletMP’ variable inside ‘DamageParams’ table of the vehicle. (vehicles now survive longer in multiplayer and behave consistently between weapon damage types) Bullet damage can be disabled by “g_vehicleBulletDamage” cvar: 0 = no bullet damage (default), 1 = bullet damage this works only in MP.
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